
"To follow and to serve!"
Codex Arbites
Here you´ll find everything relating to rules.
There are our house rules, special characters, new beasts & equipment.
advanced rules for running
* it is allowed to run away from the enemy, even if you're within 8" of the respective model.
charging
* you can only charge models which are seen by at least one of your own gang members. This should represent the impossibility of charging someone of whom's presence you know not.
pillars
* in some of the maps you'll find the sign "pillar". You should try to find some model representing one of the pillars bearing the roof of the dome.
Hive Quake: Should the pillar (i.e. the model you used) fall over for any reason (someone kicked the table, your opponent hates you, etc.) a hive quake is to occur. Roll a D6 for each model on the table. On a roll of "1" the model has been hit by falling debris and goes out of action immediately.
Ghôrm Dhûron - Bane of the living (rating: 150)
| creature type | M | WS | BS | S | T | W | I | A | Ld |
| Ghôrm Dhûron- Skeleton Mage | 4 | 4 | 4 | 4 | 4 | 2 | 4 | 2 | 9 |
new beasts
Necromundan Ash Scorpion (rating: 50)
The Necromundan Ash Scorpion is an eight- legged monstrosity living in the ash wastes. It has a black outer shell with brightly coloured markings along the tail which also carries the sting for which the scorpion is famous. Ash Scorpions lie in wait under stones and in crevices until a potential victim passes nearby. Then the Scorpion will attack ferociously.
| creature type | M | WS | BS | S | T | W | I | A | Ld |
| Ash Scorpion | 5 | 3 | 0 | 3 | 3 | 1 | 4 | 1 | 4 |
Giant Ant (rating: 50)
The Gaint Ant is a species of insect only recently discovered in the Necromundan underhive. It is unknown how this creature came into being, whether by genetic manipulation or by mutation. Packs of Ants frequently attack lonely homesteads, using their mandibles and acid to rip and kill.
| creature type | M | WS | BS | S | T | W | I | A | Ld |
| Giant Ant | 5 | 3 | 0 | 3 | 3 | 1 | 4 | 1 | 4 |
skeletons (rating: 50)
Skeletons are the mindless walking dead which we all love so much. They are fearful in appearance, but slow in their step.
| Troop type | M | WS | BS | S | T | W | I | A | Ld |
| skeleton | 2D6 | 3 | 0 | 3 | 3 | 1 | 1 | 1 | 5 |
Whip Wine (rating: 50)
| plant type | M | WS | BS | S | T | W | I | A | Ld |
| Whip Wine | - | 4 | 0 | (3) | 4 | 2 | 0 | 1 | - |
APC (rating: 150 (self- propelled)/ 50 (towed))
APC (Armoured Personnel Carrier) are small, fast and unreliable vehicles. The capacity is from three to ten pasengers. There are bikers, which can be hired to tow APCs as well as there are self- propelled APCs.
| vehicle type | max. movement | armour | capacity |
| ACP | 3D6 (self- propelled) | 10 | as many as fit |
1-2: passenger; roll to wound at T+1 (thick armour)
3-5: hull: roll to penetrate AV10, when penetrated, roll a further D6:
1, the controls have been damaged. Roll 4+ each turn to control the APC
2-5, the APC is destroyed, passengers must pass an I test or suffer a S6 hit
6, the APC is destroyed, passengers survive on a 6 (dodges / unmodified saves apply)
6: tracks; roll to penetrate AV10, when penetrated, roll a further D6:
1, the controls have been damaged. Roll 4+ each turn to control the APC
2-5, the tracks are blown off, the APC is immobile for the rest of the game
6, the tracks are blown off, hurling the APC D6" in a random direction. Anything under the spot suffers a S8 hit, the APC is destroyed
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